![]() If you are using C++ (.cpp) or Objective-C (.mm) to implement the plug-in then you must ensure the functions are declared with C linkage to avoid name mangling issues. You can create the bundle project with XCode by selecting File->NewProject… and then selecting Bundle -> Carbon/Cocoa Loadable Bundle (in XCode 3) or OS X -> Framework & Library -> Bundle (in XCode 4) dll file to your Unity Project is the easiest way to get around these limitations. dll file, or you might want to supply Unity code without the source. On Mac OSX, plug-ins are deployed as bundles. However, you might want to use compilers in your code that Unity doesn’t support, or add third party Mono code in a. ![]() ![]() This page describes native code plug-ins for desktop platforms (Windows/Mac OS X/Linux). ![]()
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